A 3D tutorial that lets crews make their first hours — and first mistakes — in simulation. No damaged equipment, no instructor time, no bookings, coordination or fuel. They learn maintenance, safety and the correct sequence before ever touching the real machine.
Step into the machine as your crew will — commission it one subsystem at a time, where errors are free and the skills actually stick.
Enter the story →Every serious training program is different. Tune the panels below to your workforce, machines and standards — it builds a real design spec you can print.
1. Onboarding time saved on director-level supervisors — and 2. machine downtime avoided from mistakes that now happen in VR instead of on the floor.
Formula: (trainees × supervised hrs × director rate × 30%) + (downtime hrs × cost/hr × 50%) − build. Downtime runs €500–10k/hr.